[PS3 게임 릴 정보] Shallie no Atelier, 샤리의 아틀리에

     



이름

Shallie no Atelier, 샤리의 아틀리에

회사

Gust / Gust

발매일

2014-07-17

용량

6.11G

언어

Japan



아틀리에 시리즈 신작 "샤리의 아틀리에 - 황혼 바다의 연금술사" 입니다. 장르를 뭐라고 해야할 까요.. 연금술 RPG?... 재료를 모아 조합하는 .. 그런 게임입니다. 


아틀리에 시리즈가 상당히 많고 한글화된것이 많은데 이번에는 한글화가 안되었네요.

RPG인 만큼 한글화가 안되있다면 즐기기에 무리가 있습니다.. 일본어를 잘하신다면 상관없지만요... 재료 이름을 하나하나 번역하면서 하기에는 역시 무리!


하지만 아틀리에 시리즈가 많은 만큼 팬도 많아서 언어의 압박을 뚫고 하실분도 많을 것 같습니다.



wiki : 

The player is able to choose to play as one of two characters, each with a differing storyline and adventure; regardless of which character is chosen, the flow of the game remains the same. In comparison to previous Atelier games, fields are significantly larger, and the player is able to harvest a wider variety of items and raw materials to use for mixing. Depending on the character the player controls, field actions that can be performed differ. Shallote is able to scrub the floor for items with her broom or clean and catch fish using bait, Shallistera is able to uncover hidden items through dowsing, and both characters are able to mine for items at various locations on the field.

A new goal management system known as the "life task system" displays the tasks which a player needs to do at a certain point in time, and is tailored to suit different play styles. The details of each life task vary upon play style and progression so that they match the player's previous choices, an example being a player who spends much of the time in battle will be given battle-related tasks. The field changes dynamically during exploration depending on the player's actions, where monsters and items on the map change after fulfilling life tasks. Failure to accomplish too many life tasks have a toll on the player's performance during exploration and item gathering.

Just like the previous game, the battle system involves parties consisting of up to six characters, where consecutive attacks fill a Burst gauge which triggers a Burst state when filled, allowing the player to build up effect boosts from the chain, and utilise special skills.

The player is able to experience events with the characters as the game proceeds. These events are separate from the main storyline, and allows the player to view new sides of the characters.

The player is able to combine items into different items. To create an item, the player must first obtain the blueprints and items to use as ingredients for the new item. The player can then choose what item to create through a list that is displayed by accessing a cauldron in an atelier. The player will then be able to choose ingredients and decide in what order they will be added, and the player will after a certain point in the game be able to use skills to fine-tune items in this step. At a high enough level, the access to using ”Chain" will be given. By using skills of the same element, a ”Chain" will build up. The Chain value affects the effect of skills. Additional effects can be picked in the last step of the creation of the item. Weapons and armor is made in the same way, but has to be crafted by character Miruca at her atelier, as the player characters Shallistera and Shallotte are unable to create such items. Miruca will also learn skills and share the level used to create items with the protagonists, but there are differences between Miruca’s, Shallotte’s, and Shallistera’s skills. Items that can be used to create other items can be obtained from the fields, but items may disappear from a location if they are harvested too frequently.









반응형

댓글

Designed by JB FACTORY