[PS3 게임 릴 정보] Guilty Gear Xrd Sign, 길티기어 Xrd Sign
- defrecated/PS3
- 2015. 1. 3. 17:28
이름 | Guilty Gear Xrd Sign, 길티기어 Xrd Sign |
회사 | Arc System Works |
발매일 | 2014-12-04 |
용량 | 3.70G |
언어 | ASIA |
스마트폰 앱으로 PS3 게임 릴리즈 정보 보기, download android app.
킹 오브 파이터와 철권이 대전게임의 양대산맥일 때, 조용히 혼자서 매니아층을 형성했던 길티기어 시리즈의 최신작입니다. Xrd라니.. 10번째인가요?
캐릭터의 개성이나 스토리가 타 게임에 비해 정말 훌륭하고, 비교적 간단한 조작과 콤보로 많은 팬층을 갖고 있습니다. 고등학교 때 처음 접해봤는데, 여자인줄 알고 고른 캐릭터가 알고보니 남자였다는... 닻을 들고 다니는 애였는데... 동심 파괴...
wiki:
Guilty Gear Xrd
Guilty Gear Xrd | |
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Developer(s) | Arc System Works Team Red |
Publisher(s) | Arcade Sega PlayStation 3, PlayStation 4 |
Series | Guilty Gear |
Engine | Unreal Engine 3 |
Platform(s) | Arcade PlayStation 3 PlayStation 4 |
Release date(s) | Arcade
|
Genre(s) | Fighting |
Mode(s) | Single-player Multiplayer |
Arcade system | Sega RingEdge 2 |
Guilty Gear Xrd -SIGN- (Japanese: ギルティギア イグザード Hepburn: Giruti Gia Iguzādo?) is a 2D fighting gamedeveloped by Arc System Works. It is the fifth installment in the Guilty Gear series. The game was developed usingUnreal Engine 3, with cel shaded graphics in place of hand drawn sprites. It was released in arcades on February 20, 2014, and was released for the PlayStation 3 and PlayStation 4 in Japan and North America in December of the same year, with a release date in Europe yet to be announced.
Contents
[hide]Overview[edit]
Continuing the style of frantic fighting action from previous games, the game is now presented in cel-shaded graphics, which use limited animation to replicate the feel of 2D sprites whilst allowing for more dynamic camera movement.[1]The game is set in 2187, one year after its predecessor, Guilty Gear 2: Overture.[2] The arcade version of the game initially featured thirteen playable characters. Sol Badguy, Ky Kiske, Millia Rage, May, Chipp Zanuff, Potemkin, Venom,Axl Low, I-No, Faust, Slayer, and Zato-1 return from previous installments, while one new character, Bedman, has been added.[3][4] The game also features a new boss character known as Ramlethal Valentine, who was added to the playable roster in arcades via an update.[5] Additionally, the console versions add Sin Kiske from Overture,[6] and new characters Elphelt Valentine and Leo Whitefang, as playable DLC characters, bringing the total roster count to 17.[7][8][9]
Development and release[edit]
The idea of creating a new Guilty Gear came in 2008, but production only started in 2011; in mid-2012, it progressed to a full-scale production, concluding in 2013.[10] The first trailer for Guilty Gear Xrd -SIGN- was shown to the public during the annual Arc System Works Festival on May 19, 2013.[11] The trailer demonstrated the 3D cel shaded graphics—modeled by Softimage[10]—being used in place of 2D sprites and cel animation.[11] Development of the game was handled by an internal Arc System Works team codenamed "Team Red",[12] which consists of 25 members,[10] with series creator Daisuke Ishiwatari as the director.[12] Ishiwatari developed the game aiming to reach a wide audience and he plans to make Guilty Gear Xrd a new start on the franchise.[13]
The Unreal Engine 3 (UE3) was used because of its low price, the ease that non-programmers can edit it directly, and of porting it to home consoles.[10] A priority to Ishiwatari was to make it a cross-platform game so that PlayStation 3 and PlayStation 4 owners can play against each other.[12] Due to a small amount of time and budget, Ishiwatari had to choose which characters he preferred to be included in the initial roster, with plans to expand it later.[12] Each character had to be rendered four times, and each scene had 160mb of textures and 70-80 different shaders on it.[10] The staff did not intend the characters to have physical accuracy, instead they wanted them as close as possible to anime style.[10] The natural lighting of backgrounds were also removed in order to remove shades from characters that made their polygon format evident.[10]
It was released in arcades on February 20, 2014,[14] on the Sega RingEdge 2 arcade board with support for the ALL.Net P-ras MULTI Ver.2 system,[15] as well as the PlayStation 3 and PlayStation 4 on December 4.[16] It was released in North America by Aksys Games on December 16, 2014.[17]
Reception[edit]
The game has received generally positive reviews, holding a Metacritic score of 84.[18] The game has been praised for its cel-shaded graphics and approachable gameplay, but criticised for its network options and smaller roster of characters.
Giant Bomb chose the game as the Best-Looking Game of 2014.[19]
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